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DMX512 + RDM · FusionMesh™ Technology

Wireless DMX Controller
for Stadiums and Outdoor Venues

Zero gateways. Full DMX512 + RDM. Runs 100% offline.

Wired DMX runs thousands of feet of conduit on a single sports facility. Hyperion™ cuts that to zero — delivering full DMX512 + RDM wireless control over the FusionMesh™ mesh. One wireless DMX controller per pole. No gateways. No cloud. No recurring fees.

Calculate DMX Savings ← Back to Wireless Control
The Problem

Wired DMX Wasn't Built for Outdoor Venues

DMX512 is the gold standard for professional entertainment lighting — but the protocol was designed for indoor stages and fixed installations. Applying it to outdoor sports facilities means running data conduit from every fixture back to a central DMX rack, often spanning thousands of feet across a single facility.

For a 20-pole athletic complex, that's potentially 8–10 labor hours per pole just for data cable runs — before a single fixture is mounted. Add trenching for outdoor installations and the cost compounds quickly. Even gateway-based wireless DMX alternatives only shift the problem: now the entire venue depends on a single hub that can take the whole system down if it fails or loses power.

Wired DMX Pain Points

  • × ~8 labor hours per pole for data conduit home runs
  • × Trenching required for outdoor cable paths
  • × Central rack = single point of total system failure
  • × Any cable damage silences an entire DMX run
  • × Expanding the system requires new conduit paths

Gateway Wireless DMX Pain Points

  • × Gateway hardware is a $3,000–$8,000 single point of failure
  • × Cloud subscriptions often required for full feature access
  • × One per fixture still means hundreds of radio nodes
  • × Latency spikes common in high-node-count deployments
The Solution

How Hyperion™ Wireless DMX Works

FusionMesh™ carries full DMX512 + RDM wirelessly from pole to pole — eliminating every foot of data conduit in the process.

01

Power to Each Pole — That's It

Each pole receives only a standard power connection. No data conduit, no signal cable, no home runs. The Hyperion™ controller at each pole handles all DMX output to local fixtures.

02

FusionMesh™ Carries DMX Wirelessly

The FusionMesh™ radio layer propagates control data across all poles simultaneously. Each controller receives scene and cue data with 2–5ms pole-to-pole timing — matching the perceptual threshold of hardwired DMX.

03

Each Pole Outputs Full DMX512

The Hyperion™ controller outputs a complete DMX512 universe at the pole — 512 channels, up to 44 Hz refresh rate. Every fixture on that pole receives its DMX address assignments and control values directly, with no gateway in the chain.

04

Schedules Stored Locally

All cue lists, scene programs, and scheduling logic are stored directly on the pole controllers — not in the cloud. The system runs autonomously without internet access. Power the venue on; lights execute as programmed.

FusionMesh™ Wireless DMX Architecture

Pole 1
Hyperion™
DMX out
⟵ FusionMesh™ ⟶
Pole 2
Hyperion™
DMX out
⟵ FusionMesh™ ⟶
Pole N
Hyperion™
DMX out

No gateway. No central hub. Every pole is a peer node. Removing any one pole does not disrupt the rest.

Technical Deep Dive

DMX512 + RDM on Hyperion™

A full-fidelity implementation of the ANSI E1.11 (DMX512-A) and ANSI E1.20 (RDM) standards — delivered wirelessly.

DMX512-A (ANSI E1.11)

  • · 512 channels per universe per pole output
  • · Up to 44 Hz DMX refresh rate
  • · 8-bit (0–255) channel resolution per fixture
  • · Compatible with any standard DMX512 fixture
  • · No proprietary fixture lock-in

RDM — Remote Device Management

  • · Bidirectional communication with RDM-capable fixtures
  • · Remote fixture discovery without site walk
  • · Remote DMX address assignment and verification
  • · Fixture status and fault diagnostics
  • · Lamp hours and thermal monitoring (where supported)

FusionMesh™ Transport Layer

  • · 2–5ms pole-to-pole synchronization latency
  • · Frequency hopping spread spectrum RF
  • · Automatic channel selection to avoid interference
  • · Self-healing mesh — no single point of failure
  • · 100% offline — no internet required at any point
Labor & Cost Savings

What Wireless DMX Saves on a Real Installation

The savings from eliminating wired DMX home runs compound across every pole in the project.

~80%
Labor Reduction
Compared to wired DMX home-run installations
0 ft
Data Conduit Required
Power only to each pole — no inter-pole data runs
0
Gateways Needed
No central hub hardware to purchase or maintain
2–5ms
Sync Latency
Indistinguishable from hardwired DMX performance
Feature Wired DMX Gateway Wireless DMX Hyperion™ Wireless
Data conduit required Full home runs Partial None
Gateways / hubs Central rack 1+ required Zero
Single point of failure DMX rack Gateway None
Cloud dependency No Often yes Never
External controller / board required Yes — DMX console Yes — DMX source No — standalone
Installation labor (per pole) ~8 hrs ~4 hrs ~1.6 hrs
RDM bidirectional support Yes Varies Yes

No external board required. Other wireless DMX systems act as wireless transmitters — they still need a separate DMX console or show controller to generate cue data. Hyperion™ stores and executes cue lists internally. No console, no rack, no additional hardware.

DMX is not universal among wireless sports lighting controls. Per-fixture cloud-subscription platforms use proprietary dimming protocols — not DMX512. If you need full DMX512 + RDM for dynamic entertainment, architectural, or broadcast lighting, Hyperion™ is the only purpose-built outdoor wireless option.

Wireless DMX Use Cases

From sports entertainment to broadcast, Hyperion™ wireless DMX serves every professional application where wired control isn't practical.

Entertainment Lighting Effects

Dynamic color sequences, synchronized chase effects, and programmed light shows for halftime displays, team introductions, and community events. The same wireless DMX controller that runs white sports lighting can deliver broadcast-quality effects without additional hardware.

Broadcast & TV Production

Precise, repeatable DMX scene execution for broadcast events where camera exposure and color temperature consistency are critical. Hyperion™'s 2–5ms synchronization ensures every pole transitions simultaneously — eliminating the visible color lag that plagues poorly synchronized systems on broadcast footage.

Architectural & Facade Lighting

Large-scale architectural lighting programs for stadium facades, concourse lighting, and perimeter features. Schedule-driven DMX sequences run automatically based on time-of-day, day-of-week, or triggered events — all without internet connectivity.

Emergency & Safety Scenes

Pre-programmed emergency lighting scenes — full-bright override, evacuation lighting, or perimeter lighting — can be triggered instantly across all poles simultaneously. Because the system operates offline and locally, emergency scenes execute even during internet or network outages.

Wireless DMX Controller FAQ

What DMX512 universe capacity does Hyperion™ provide per pole?

Each Hyperion™ pole controller outputs a full DMX512 universe — 512 channels — making it capable of addressing multiple fixtures per pole with full per-channel control. For large installations, each pole operates its own universe, and FusionMesh™ synchronizes timing across all poles simultaneously.

Does wireless DMX have more latency than wired DMX?

Not perceptibly. Hyperion™ uses FusionMesh™ to achieve 2–5ms pole-to-pole synchronization latency — well within the range where the human eye cannot distinguish from a hardwired DMX run. Standard wired DMX512 has a refresh cycle of approximately 22ms; Hyperion™ wireless DMX operates within that same perceptual window.

Can Hyperion™ replace an existing wired DMX system?

Yes. Hyperion™ is designed as a full replacement for wired DMX home-run installations. The pole controllers drive the same fixture types and accept the same DMX addressing schemes. The transition typically eliminates all inter-pole data conduit while retaining full compatibility with existing DMX fixtures.

How does Hyperion™ handle RF interference in outdoor environments?

FusionMesh™ uses frequency hopping spread spectrum and automatic channel selection to avoid interference from WiFi, cellular, and other unlicensed-band devices. Beyond interference avoidance, FusionMesh™ is RF-efficient by design: one coordinated transmitter per pole rather than one per fixture means fewer radios competing for airtime. A 12-pole venue runs 12 mesh nodes — not 96 or more. This reduced RF footprint makes coexistence with other wireless systems significantly easier in the dense spectrum environment of a large sports venue.

Does Hyperion™ support RDM for fixture management?

Yes. Hyperion™ fully supports RDM (Remote Device Management, ANSI E1.20) over FusionMesh™, enabling bidirectional communication with RDM-capable fixtures. This includes remote fixture discovery, address assignment, status polling, and diagnostic data — all from the control interface without any site walk.

Ready to Ditch the Data Conduit?

Talk with a Hyperion™ specialist about your installation — how many poles, what system you're replacing, and what a wireless DMX controller upgrade would actually cost and save.

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